![]() ![]() Put the rest of the road and city event cards back into the box. These are your starting city and road event decks. Do the same for city events 01 through 30. Separate road events 01 through 30 from the road events deck, then shuffle them. Hand each player a red wooden hit point tracker to keep track of their current health at the bottom of their character mat, starting at the number located below the level 1 indicator. Hand each player a blue wooden experience tracker to keep track of their current experience at the right side of their character mat, starting at zero. These are numbered for players 1 to 4, with the number in the lower left corner of each card, and consist of six "+0", five "+1", five "-1" and a single "+2", "-2", "2x" and "Null" card each. ![]() Personal Quests do not have to be kept secret, although they can be, if the players so desire.Įach player receives a standard 20 card attack modifier deck from the game's box (crossed swords back). Each player is dealt two random personal quest cards and chooses one to keep, returning the other to the personal quest deck (Pick one that you think goes with the character you created). Leave the attack modifier cards inside the character's box! (The ones with the crossed swords on the back).Įach player then takes a sheet of his or her class' corresponding character pad, fills out the name and writes the 30 gold every character starts with down in the Gold Notes section. ![]() Familiarize yourself with the rules and make sure to have the game's box and all of its components in easy reach.įind the party pad, take a sheet and fill in your party's name.Įach player chooses one of the available six starting character classes to play (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, and Mindthief) and opens the corresponding character and miniature boxes, then takes that character's character mat, deck of level 1 ability cards and the five character tokens. Do not open the Town Records Book or other obviously sealed game components. This guide assumes that you already went through the game's components at least once (listed on the first page of the rule book), punched out all the cardboard, sorted everything and hopefully found a good storage solution. ![]()
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